The Mouqollad Consortium unites the merchant clans of most nations into a powerful association to ensure the prosperity of its members. The consortium is organized into territories and specialties, with its headquarters in the city of Zeif. Member clans and trade houses are from nearly every nation, and its trading posts and colonies are found in many western states and islands.
Leadership of the Mouqollad is organized around a group of high-ranking clerics of Mouqol called the Worthy Elders, most of whom are also senior members of prosperous and respected merchant houses. A few wizards have risen in the hierarchy over the centuries, usually noted scholars and masters of divination. Warriors also have risen in the ranks of the Mouqollad, many through service in the merchant fleet. Even rogues are found in the consortium’s employ, though they have no place in leadership.
In fact, the Mouqollad might employ members of any profession, sometimes for lengthy terms. The most demanding service is required on the trading expeditions to distant lands.
The consortium maintains a select force of agents who monitor its interests in all major cities. It is careful to maintain the appearance of neutrality in political and military matters, but it also works discreetly to secure influence in all levels of government.
The Mouqollad strives to police its own constituent clans and houses. The skills of mediation and negotiation are raised to a fine art by the merchants, yet sometimes disputants are so closely matched that agreements cannot be concluded without the intervention of a higher authority. On such occasions, an Appraiser of Merit can be called to hear the case and make a binding judgment. Should that judgment be breached, the offending party is expelled from the Mouqollad, and all his goods are forfeit to the injured party. The Mouqollad has few enemies, though it has no real allies, either.